Cross Product
Cross Product
Prerequisites
1
2
Determinant
Dot Product
What is Cross Product
1. What is Cross Product?
For two vectors in $\mathbb{R}^3$:
\[v = \begin{bmatrix} v_1 \\ v_2 \\ v_3 \end{bmatrix},\qquad w = \begin{bmatrix} w_1 \\ w_2 \\ w_3 \end{bmatrix}\]The cross product is:
\[v \times w =\begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ v_1 & v_2 & v_3 \\ w_1 & w_2 & w_3 \end{vmatrix}\]Expanding:
\[\hat{i}(v_2 w_3 - v_3 w_2) - \hat{j}(v_1 w_3 - v_3 w_1) + \hat{k}(v_1 w_2 - v_2 w_1)\]Each component is a $2\times2$ determinant.
2. Magnitude and Orientation
Magnitude
The magnitude of the cross product is:
\[\|v \times w\| = \|v\| \|w\| \sin\theta\]This equals the area of the parallelogram formed by $v$ and $w$.
So:
- More perpendicular → $\sin\theta$ large → area large
- Similar direction → $\sin\theta$ small → area small
- Same direction → area = 0
$ \text{Area of parallelogram} = \text{base} \times \text{height} = |\vec{v}|(|\vec{w}|\sin\theta) ,\quad |\vec{v} \times \vec{w}| = \text{Area} $
Orientation
In 2D, we can think of a signed area:
\[\det \begin{bmatrix} v_1 & w_1 \\ v_2 & w_2 \end{bmatrix} = v_1 w_2 - v_2 w_1\]This equals the z-component of $v \times w$.
Interpretation:
- If $v$ is counterclockwise (left) of $w$ → positive
- If $v$ is clockwise (right) of $w$ → negative
So orientation determines sign.
3. Basis vector Example
\[\hat{i} \times \hat{j} = \hat{k}\]Right-hand rule:
- Index fingers along $\hat{i}$
- Middle toward $\hat{j}$
- Thumb points in $+\hat{k}$ direction
So:
\[\hat{i} \times \hat{j} = +\hat{k}\]But:
\[\hat{j} \times \hat{i} = -\hat{k}\]Cross product is not commutative.
4. Required Properties of a Cross Product
A binary vector operation satisfying all these properties exists naturally only in 3-dimensional space (and a special case in 7 dimensions).
A valid cross product must satisfy the following properties:
| Property | Meaning |
|---|---|
| Bilinearity | Linear in both vector inputs |
| Anticommutativity | Reversing order flips the sign |
| Orthogonality | Result is perpendicular to both vectors |
| Magnitude Rule | Magnitude equals parallelogram area |
| Orientation | Direction determined by right-hand rule |
4.1 Bilinearity
The operation must be linear in each argument.
\[(a+b) \times c = a \times c + b \times c\] \[a \times (b+c) = a \times b + a \times c\] \[(\lambda a) \times b = \lambda (a \times b)\] \[a \times (\lambda b) = \lambda (a \times b)\]4.2 Anticommutativity
\[a \times b = -(b \times a)\]4.3 Orthogonality
The result must be perpendicular to both input vectors.
\[(a \times b) \cdot a = 0\] \[(a \times b) \cdot b = 0\]4.4 Magnitude Condition
The magnitude of the cross product must equal the area of the parallelogram formed by the vectors.
\[|a \times b| = |a||b|\sin\theta\]4.5 Orientation (Right-Hand Rule)
The direction of the cross product follows the right-hand rule.
If the fingers of the right hand rotate from (a) toward (b), the thumb points in the direction of
\[a \times b\]This defines the orientation of the resulting vector.
5. Determinant
\[\text{Area scaling by matrix } A = |\det(A)|\]Original area × determinant = new area.
If a matrix transforms two vectors:
\[A v \times A w\]Its magnitude equals:
\[|\det(A)| \cdot \|v \times w\|\]6. Scalar Triple Product
For three vectors (a, b, c \in \mathbb{R}^3), the scalar triple product is defined as
\[(a \times b) \cdot c = \det \begin{pmatrix} a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \end{pmatrix} = signed\; volume(V)\]The computation occurs in two steps:
- Compute the cross product $a \times b$
- Take the dot product of the result with $c$
The result is a scalar value.
The scalar triple product connects three important geometric operations:
| Operation | Meaning |
|---|---|
| Dot Product | Projection |
| Cross Product | Area |
| Scalar Triple Product | Volume |
7. What if the Dimension is over 3?
1
NOT Cross product -> Wedge product